Jan 07, 2008, 09:32 PM // 21:32 | #1 |
Ascalonian Squire
Join Date: Jan 2008
Profession: D/Mo
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CONCERNED about Professions in GW 2............
Does anybody know if current Professions will be in GW 2 ?
Will we have Elementals ? Nerco's ? Dervishs ? Assassins ? and all the others that makes GW so special?. Or at absolute least the core professions from Phophecy ? I don't like Dwarfs, Humans, Sam & Asura......... and the Norn kinda of suck ! they soun incredibly boring, and they spur from boring tired origins I want ELE's !! and NECROS! MONKS! MESMERS! RANGERS! Last edited by Mimo08; Jan 07, 2008 at 09:34 PM // 21:34.. |
Jan 07, 2008, 09:35 PM // 21:35 | #2 |
Krytan Explorer
Join Date: May 2006
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Races =/= Professions
And nobody knows what the professions will be and this is a suggestion how? |
Jan 07, 2008, 09:37 PM // 21:37 | #3 |
Ancient Windbreaker
Join Date: May 2005
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This should be in Q&A
Then again ..... there is no answer atm. |
Jan 07, 2008, 09:38 PM // 21:38 | #4 |
Desert Nomad
Join Date: Jul 2006
Profession: D/
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This raises a similar question about gw2 I have that created a slight inconvenience for me in gw...
In gw, assassins, rits, dervs, and paras came much later than all the other classes. Before factions or nf came out, my main was my ele. I switched to derv as a main when nf came out. I kind of lost out on alot of my play that I used to do with my ele because I favored a newer proffession. So I wonder if all of the new gw2 classes will exist at the start of gw2, or if they will continually be adding new professions? GW2 sounds to me like a much bigger pve game, which would mean much more 1 character development. I would really hate to play gw2 with a character for a year before seeing something better and just switching |
Jan 07, 2008, 09:59 PM // 21:59 | #5 | |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Jan 07, 2008, 11:20 PM // 23:20 | #6 |
Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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w8 about 4 months they will give us more info on gw2
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Jan 07, 2008, 11:47 PM // 23:47 | #7 |
Desert Nomad
Join Date: Feb 2007
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I hope simple...all classes of GW1 will be from the atart on in GW2, but with lots of improvements, tweaked better concepts.. which fit to the name to the profession and let them not look like misconcepted wannabe gods or missconcepted wannabe angelic commanders which a touch of bards what they aren't..absolutely not.
I wish me me for GW2 a career system..not this dumb 2class system which unbalances the game more..then needed and makes also the balancing much harder.. then by 1 class systems. The 2 class system is so or so imo only a very bad illusion of player individuality... I hope.. GW2 will have only professions.. that will fit to the game.. where also all their concepts behind the professions fit to the game and where not totaly overpowered wannabe get impolemented into the game... because the community whined in forums so long for something, until anet gave it to us (Dervishs and Paragons are imo the best examples how to implement stupid totally missconcepted professions to a game, where the concepts of them absolutely fail) I hope for GW2, that Warriors will become more universal in Weapons. The Warrior is one of the best "Core" Professions...because from a Warrior a player has very much different possibilities to develop your character further and to raise in the career. As Warrior..you can become so much different professions..you can become one day a Paladin, or you can develop urself into a nasty Berserker..or you want to protect your Homeland as an Order Knight....maybe being an order Knight is not enough for you..ridign on your Horse....you want to feel the feeling of flying....and the game give's you the chance to become a Dragoon. The Same way Warriors can evolve into stronger forms of their core profession.. also all the other professions can be reached from core professions like Mage, Thief, Merchant, Archer and Cleric ...because that are the REAL Core Professions In short: I hope the Character Develop System become for GW2 more similar to Ragnarok Online.. it maybe a very old MMO..but it offers imo still one of the most best and most simple character develop systems of all....that system together with physical stats and an improved attribute system of GW1.. i think would make GW2 perfect. |
Jan 07, 2008, 11:49 PM // 23:49 | #8 |
Academy Page
Join Date: Dec 2007
Guild: Phoenix Warriors of the Apocolypse
Profession: R/Mo
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I'm betting that the professions in GW2 will be linked to race somehow or another.
Example: Norn=Warriors Sylvari=Rangers Charr=Elementalists Humans could possibly play anything but at the cost of not being as powerful. So on and so forth. |
Jan 08, 2008, 12:05 AM // 00:05 | #9 |
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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I thought i heard there werent going to be classes....
Its not going to be guildwars... its going to be a whole new game. |
Jan 08, 2008, 12:05 AM // 00:05 | #10 | |
Furnace Stoker
Join Date: Jul 2005
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Where your theory hits the fan is that the charr are as equally warlike as the Norn, so perhaps maybe one may get a separate martial profession. Such as paragon, dervish, or assassin. I think GW2 may take on an evolution profession system though. (For those of you have played L2) Say you want to be a fighter, well basically the way it'd work is you start out as a generic character then say at level 10 you get to choose between "Scout, Fighter, Caster" then level 20 you choose a more defined role such as... (using fighter and scout as examples) Novice (level 0-10) -> Scout (level 10-20) -> Ranger or Assassin (level 20+) -> Maybe something greater? Novice (level 0-10) -> Fighter (level 10-20) -> Warrior, Dervish or Paragon (level 20+) -> Maybe something greater? |
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Jan 08, 2008, 12:10 AM // 00:10 | #11 |
Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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Im sure theres gonna be more than those boring professions i see them enuf in EotN
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Jan 08, 2008, 12:11 AM // 00:11 | #12 | |
Desert Nomad
Join Date: Jul 2006
Profession: D/
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Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is. On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes. |
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Jan 08, 2008, 12:27 AM // 00:27 | #13 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Jan 08, 2008, 01:18 AM // 01:18 | #14 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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I really hope they don't limit the professions to certain races. I don't see why they should, since in GW1 you can see several races with various professions. Charr have every profession except Dervish, I believe (I hope this isn't the case in GW2, since I really wanted to play a Charr dervish). Asura, although primarily casters, you can see warriors patrolling through the Tarnished Coast. I don't think I've seen anything other than a warrior Norn, except for that one Necromancer boss in Jaga Moraine. And we can't really comment on the Sylvari, since no one has seen one in game.
And I also hope they keep the ease of manipulating attributes in GW, and not add something like Phoenix Tears or Nevin suggested. One of the things that makes GW so fun is the wide range of possibilities for your character because the secondary profession and attributes are not set in stone. I think to get rid of this system entirely would be a step backwards. I think there was talk of some of the professions being merged. Personally, I'd prefer it if we had the 10 professions we have now, but I wouldn't mind the merging of professions if the outcome would still have all the abilities of the professions it was produced from. |
Jan 08, 2008, 01:20 AM // 01:20 | #15 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Jan 08, 2008, 03:06 AM // 03:06 | #16 | |
Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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I guess we'll just have to wait and see. I'm hoping Anet doesn't make the mistake of other games (as you mentioned previously, players of many games get annoyed at not being able to fully customise their character. They don't want to be forced to play a certain profession simply because of the race they choose). |
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Jan 08, 2008, 03:24 AM // 03:24 | #17 |
Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Not related, but YAY a "REAL" Z-Axis is coming!
Jump to dodge an arrow or something |
Jan 08, 2008, 06:55 AM // 06:55 | #18 |
Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Um... I believe nobody knows the answer to this. However, I believe it to be unlikely that all the professions will survive; especially considering the Cantha/Elona-specific ones originated from cultures that no longer exist or are inaccessible. That said, adventurers from those lands could have taught their art to someone else.
The other reason, though, is that it remains to be seen whether the ideas behind each profession are still viable in GW2. I'd be surprised if there were no professions at all - it is not easy to imagine someone readily switching from a melee fighter to a caster and still being effective - but I would not be surprised if they rethought the professions and gave us a different ensemble. Would the various races favour different professions? Again, we don't know, but I guess it's a possibility. We can expect the races to have their own buffs - after all, the Norns at least can shapeshift, and that does at least something - and there is a good chance it will buff one profession more than another. For instance, the Norn forms are fairly likely to advantage physical attacks more than spells. |
Jan 08, 2008, 08:49 AM // 08:49 | #19 | ||
Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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So there'd have to be classes. I think they will redo this and that, making soul reaping work differently so it won't need to be nerfed later on. As Phoenix said, making paragons more obviously usable(when you exclude PvE skills) And hopefully change beast mastering so instead of a 90-10%(75-25% in PvP) split full marksman and BM rangers will be like 50-50% in both PvP and PvM. Classes will be all new, chances are they'll have new names, new attributes and new function splits; but they'll basically still be there. P.S. The 2 profession 8 skill system, beats the diversity of specialization and evolution systems in the face, because it simply gives you more choices on attributes and attributes = skills = builds = functions = different ways to play the game = character identity. Only a freebase system technically beats what we have in GW, where any1 has access too all skills, and there are no professions; SWG used to have something like that, though I don't know it it actually was any good. |
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Jan 08, 2008, 09:05 AM // 09:05 | #20 |
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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My current favorite suggestion is to have selectable attribute lines the way skills are chosen for a build in GW1:
You choose one primary attribute which modifies the basic properties of your character (like energy regeneration rate). This essentially sets your primary profession. Then you choose 1-3 other non-primary attribute lines to round your character. Then you distribute the attribute points. Then you select suitable skills for your build from the selected attribute lines. It allows even more freedom in modifying your character than the primary/secondary profession system of GW while still retaining the tactical aspect of build making. |
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